![]() Rather than being just a food source, whales were a source of energy that kept the world going. Yano: A little before the novel Moby-Dick came out, in the 17th to 18th centuries, whaling was a worldwide industry. That's a pretty huge revelation to come out with all of a sudden! Let's look at these points one by one: To begin with, tell us more about the Moby-Dick connection. Why the narrator (Ishmael) role changed from being Huey to Big Boss is something we'll get to later. It was set up so that the story, being told by Huey (Ishmael) as an American citizen, would be biased toward the American perspective, showing America as being right the whole time. Snake was Ahab, and Diamond Dogs' enemy was America. However, at that point Ishmael was actually Huey. At that point, all the elements were already in place the themes of phantom pain, the vocal cord parasites, race, and retaliation, and of course the Moby-Dick motif. Yano: Kojima-san actually explained to me personally back in 2011 how MGSV would be structured. The chopper that becomes Snake's home away from home is codenamed Pequod, and the fake Swedish development studio used to announce the mysterious new project "The Phantom Pain" in 2012 was called Moby Dick Studio (this later turned out to be a ruse by Hideo Kojima). The player gets called Ahab in MGSV, and the mystery figure who guides him calls himself Ishmael. Having played the game, all those names certainly ring a bell! (laughs) We know the story entails him guiding the whaling ship Pequod on a journey to hunt and kill Moby Dick, all of which is narrated by a character called Ishmael. Everyone's heard of Moby-Dick and knows roughly that it's about Captain Ahab and his quest for revenge against Moby Dick, the gigantic sperm whale that bit off his leg. Moby-Dick is an epic novel published by Herman Melville in 1851. Yano: Absolutely, I think that's a good place to begin. In that case, perhaps we should start by discussing the connections to the novel Moby-Dick. So what is this empty space? An important motif in MGSV is Moby-Dick, and its titular white whale symbolizes an empty space. That space is at the heart of V." That's how Kojima-san wraps up his interpretation of the MGSV novelization. ![]() It's because it's empty that we have room to move forward and make progress. There will always be a hero in that space. Yano: That's a difficult question to start off with! (laughs) I think that's Kojima-san saying, "There's this empty space, and it's never meant to be filled. This parting of ways should not become some phantom pain, but an empty space that, by remaining unfilled, serves as motivation for the player to move forward." "V liberates Snake from the bonds of fate, and by passing the baton to the player - who was previously bound to Snake - they can bring the legend full circle. If it's not an issue for the old one, it shouldn't be an issue for the new one. The old computer and the new computer both have Windows 7. All the text was screwed up, and the Settings button was hidden behind my taskbar. I tried switching from "full screen" to "full window", and the game looked terrible. I got back in the game and the Settings button had been pushed off the screen. Heaven forbid I should alt-tab out again to do a Google search for a solution. ![]() My only fix, so far, takes a couple of minutes: I have to go to Settings, switch my resolution, save (and wait), then switch my resolution back to 1920x1080. (Using the Task Manager to get out of the game has the same effect.) When I click on the icon to go back into the game, it's zoomed-in, pixelated, and rearranged. The other half of the time, it screws up the game graphics. Now that I have a shiny new computer with i7 processor, and I can use 1920x1080 resolution, I can't use alt-tab. I used alt-tab a lot with my old computer.
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